The AC of the cambion includes its Charisma bonus.
Cambion
Medium Fiend Lawful Neutral (Law/Chaos Axis) Chaotic Evil
- Saving Throws
- Str +7, Con +6, Int +5, Cha +6
- Skills
- Deception +6, Intimidation +6, Perception +4, Stealth +7
- Damage Resistances
- cold, fire, lightning, poison, bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Abyssal, Common, Infernal
- Environment
- urban
Traits
Fiendish Blessing
Spellcasting
Innate Spellcasting
The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
Actions
Multiattack
The cambion makes two melee attacks or uses its Fire Ray twice.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fire Ray
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit:10 (3d6) fire damage.
Fiendish Charm
One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.