Cambion token

Cambion

Medium Fiend Lawful Neutral (Law/Chaos Axis) Chaotic Evil

CR 5
Saving Throws
Str +7, Con +6, Int +5, Cha +6
Skills
Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistances
cold, fire, lightning, poison, bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 14
Languages
Abyssal, Common, Infernal
Environment
urban

Traits

Fiendish Blessing

The AC of the cambion includes its Charisma bonus.

Spellcasting

Innate Spellcasting

The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

Actions

Multiattack

The cambion makes two melee attacks or uses its Fire Ray twice.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Fire Ray

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit:10 (3d6) fire damage.

Fiendish Charm

One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.