Magical darkness doesn't impede the devil's darkvision.
Bone Devil
Large Fiend Lawful Evil
- Saving Throws
- Int +5, Wis +6, Cha +7
- Skills
- Deception +7, Insight +6
- Damage Resistances
- cold, bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
Traits
Devil's Sight
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:8 (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.