Barlgura token

Barlgura

Large Fiend Chaotic Evil

CR 5
Saving Throws
Dex +5, Con +6
Skills
Perception +5, Stealth +5
Damage Resistances
cold, fire, lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages
Abyssal, telepathy 120 ft.

Traits

Reckless

At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap

The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Spellcasting

Innate Spellcasting

The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:

Actions

Multiattack

The barlgura makes three attacks: one with its bite and two with its fists.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) piercing damage.

Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:9 (1d10 + 4) bludgeoning damage.