Arcanaloth token

Arcanaloth

Medium Fiend Neutral Evil

CR 12
Saving Throws
Dex +5, Int +9, Wis +7, Cha +7
Skills
Arcana +13, Deception +11, Insight +11, Perception +7
Damage Resistances
cold, fire, lightning, bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
acid, poison
Condition Immunities
charmed, poisoned
Senses
truesight 120 ft., passive Perception 17
Languages
all, telepathy 120 ft.

Traits

Magic Resistance

The arcanaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The arcanaloth's weapon attacks are magical.

Spellcasting

Innate Spellcasting

The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:

Spellcasting

The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:

Cantrips

fire bolt
mage hand
minor illusion
prestidigitation

Level 1 (4 slots)

detect magic
identify
shield
Tenser's floating disk

Level 2 (3 slots)

detect thoughts
mirror image
phantasmal force
suggestion

Level 3 (3 slots)

counterspell
fear
fireball

Level 4 (3 slots)

banishment
dimension door

Level 5 (2 slots)

contact other plane
hold monster

Level 6 (1 slots)

chain lightning

Level 7 (1 slots)

finger of death

Level 8 (1 slots)

mind blank

Actions

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:8 (2d4 + 3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Teleport

The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.