The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Animated Armor
Medium Construct Unaligned
- Damage Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 6
Traits
Antimagic Susceptibility
False Appearance
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack
The armor makes two melee attacks.
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage.